The following tournament report and decklist by Andrew Ornatov was extracted from the Ryoko Owari forums.
Rounds 1 – 7.
I bring a lot of goblins into play, and opponents can’t deal with it.
Me and Greg Wong go to time, and roll a die. I lose the dieroll.
Top 16, Phoenix, Honor.
This deck is very good against honor, hard to deal with so many goblins.
Top 8, Spider, Big Oni.
Decks that rely on big units that become bowed by Unfamiliar have a tough time against goblins.
Top 4, Crab, Salman Barakat.
Salman was playing a Hero crab deck with United. All the games were very, very close.
2nd turn Kuon made things tough, but between Unfamiliar, Discretionary Valor’s Focus Effect, and some help with gobbos, Kuon hit the discard pile. I built up, and was able to punch through several large units that Salman had in play.
Second game I got blitzed – how embarrassing. A Tetsua (that dude who’s 8F by himself) with Armor of Ryu took a couple provinces, and then Kuon came to play, and it was all over from there. I need more practice playing quickly – I was trying to not hit time, and made very many mistakes because of it.
Salman tried to blitz again, but had to spend all his gold on turn 2 to buy attachments to create the mega-unit. After flanking the unit away, and Salman’s production stunted, the goblins were able to overwhelm.
Finals, Lion – Ryan Chiriboga
The lion deck was a swarm-type, zero-attachment deck. There’s really not much to say about this match – the person who drew more relevant battle actions won. Shameful Tactics carried the day in games 1 and 3 for me.
3 Dangerous Reconnaissance
2 Discretionary Valor
2 Military Assessment
3 Flanked by Nightmares
3 Shameful Tactics
3 Unfamiliar Ground
3 Final Duty
3 Ogre Savagery
3 Game of Sincerity
3 Settling the Homeless
2 Mountains of the Phoenix
Notable missing cards:
Sneak Attack. Many people play Reinforce, and I dislike playing 2 cards from my hand (Sneak + Action) to allow them to play their meta.
Non-ridiculous force pumps. Shameful is in, yes. But that’s because it gives 9 force, at the minimum. Other force pumps are not as good since they don’t let me win battles.
Outer Walls. Trading 1 dude for one fate card is good for me (Final Duty). Drawing Outer Walls mid-game is somewhat akin to not drawing at all.
Reinforce the Gates. The movement aspect is bad against good players, and cancelling Sneak/Naval is unnecessary most of the time.
Doomed Undertaking. Unfamiliar Ground and Mountains of the Phoenix are better terrains.
Honor meta. Unnecessary – the deck is good against honor as it is.
Notable cards present:
Wisdom Gained: Getting Void into play is more important than finding Gutobo.
8 Samurai: Playing Insight is important to getting Void into play.
Discretionary valour: Good to save Gutobo. Also bows Kuon when he duels you. (Hi, Salman).
Mountains of the Phoenix: Kills Kuon and Mantis dudes. It’s nice against military decks.